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STREET FIGHTER EX PLUS ALPHA
SLPM86041
© Arika, Capcom
Sony Playstation, 1-2 players
Now available in Japan
¥5800
— by Orin Starchaser

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For those not yet burned out on fighting games,
Capcom of Japan has just released the second version of
a fighter that combines all the best of two favorite
series together: STREET FIGHTER EX PLUS
ALPHA. The EX series
merges the characters of STREET FIGHTER
2 and a lot of new ones into a 3-D TEKKEN format. As a result, the only
word I can use to describe it is "subarashii"
("incredible"). The quality of the game puts it in a
league of its own.
The action is very fast paced and fluid for a 3-D game.
The multiple-combo rule (as is standard with all the
later SF games) is still in
effect, with some combos that can go as high as 30 hits!
As a result, you have to be on your toes if you are
playing against a very experienced player or against the
computer on a high level of difficulty. The backgrounds,
while not as action-filled as their 2-D counterparts,
are all visually rich. Occasionally, the background
will change as the battle wears on; and while it
probably doesn't take up a lot of processing power, the
little things are nice touches.
The music is wonderful. The trade off is quality over
quantity, as not every character has their own theme
music (or background), but it never skips a beat and is
well written. Admittedly, if you get stuck on a certain
character it can get repetitive quickly, but some tracks
("Light Guardian" in Ken's stage and "Irreconcilable" in
Vega's stage) one never seems to tire of. Of course, the
best part about this game is its characters. ALPHA itself only adds two characters
to its roster. Those who aren't familiar with the
EX series will be impressed by
the characters that came from the original EX. D. Dark is apparently a black-ops
assassin by trade, he has some connections to Guile. He
carries a taser line, forearm blades, and uses mines
liberally. Not a difficult character to learn if you
know how to use Ken or Ryu. Pullam, an Arabian fighter
who specializes in kicks, is so good at it that she can
even kick Vega out of a head stomp. Actually a young
girl about Sakura's age, she is apparently a dancer.
Blair Dane is best described as a toned-down version
of TOSHINDEN's Sofia. Her
combination of kicks and the occasional punch makes her
relatively easy to learn as well as a formidable
fighter. Cracker Jack is a straight-out brawler/sports
nut. His pugilism is augmented by a powerful "Soccer
Kick," as well as a baseball bat that he uses on
occasion. One of his power moves involves grabbing
someone, landing 6 or 7 body blows, and following up
with the bat.
Skullomaina is undoubtedly the weirdest of the bunch. A
former salaryman who took to wearing a skeleton costume,
he can be the most vexing character to learn, the
hardest character to beat, or worse yet, the ultimate
weapon in the hands of the pro you are playing against.
One move in particular, the "Skull Dream," involves
grabbing a character and, with snapshots of action,
landing several hard hits, ending with the victim
falling from the sky behind Skullo.
Allen is the English-speaking version of Ken and Ryu.
One of his moves, the "Justice Fist," is impressive if
done right. But otherwise, he's just cannon fodder.
Hokuto is a master of aikido, and her moves show it.
Along with Ryu, she is the only character to have an
evil counterpart. Both versions are fairly easy to
learn — but some moves have different consequences
depending on which version you play.
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Kairi is a fighter struggling to improve his ability.
His moves are also fairly easy to learn if you know Ken
and Ryu, but his fighting style is more based on a
"death from above" attitude than Ryu.
Along with Vega, several other boss-type characters
show up. Evil Ryu is the most notable, as one of his
power moves is similar to that of the Skull Dream, but
much worse (80% damage if you get tagged by this one)
and even more dramatic. Garuda is a half-human,
half-demon who has an affinity for knives. Finally, the
Cycloids are most comparable to TEKKEN
3's Mokujin as they carry a variety of moves that
can be used to maximum effect.
The only real problem with playing this game is that it
is occasionally difficult to perform certain moves.
This is remedied by a practice mode where one can just
get a feel for the character, or they can be given
specific assignments that the character has to
complete, with increasing degrees of difficulty.
Another good way of testing skill is the survival mode,
in which you have to get through as many characters as
possible without getting knocked out. A five-character
per player team mode makes for fun with a friend or the
computer if you aren't in the mood to run through the
arcade stages.
View mode is a unique, and arguably the best, feature
of this game. The player picks the characters and the
computer does all the combat. While the fight is going
on, the point of view changes at random, including one
through the eyes of the fighter.
The endings for all characters can be saved as well,
and judging from the play book, there are at least two
different endings for each. Also of use is having
access to all the commands in pause, as well as a
command list for the fighter you are currently playing.
All in all, this is a mind-blowing game. Had this only
come out sooner, those who were burned out on fighting
games might feel differently. You may want to check it
out before buying it, but I would guarantee that you
will be impressed by what you see and decide to add it
to your collection.
Rating: **** (out of 4) |
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